The lockstep protocol is a partial solution to the look-ahead cheating problem in peer-to-peer architecture multiplayer games, in which a cheating client delays their own actions to await the messages of other players. A client can do so by acting as if they're suffering from high latency; the outgoing packet is forged by attaching a time stamp that is prior to the actual moment the packet is sent. To avoid this method of cheating, the lockstep protocol requires each player to first announce a "commitment" (e.g. hash value of the action); this commitment is a representation of an action that:
Property | Value |
---|---|
dbo:abstract |
|
dbo:wikiPageExternalLink | |
dbo:wikiPageID |
|
dbo:wikiPageLength |
|
dbo:wikiPageRevisionID |
|
dbo:wikiPageWikiLink | |
dbp:wikiPageUsesTemplate | |
dct:subject | |
gold:hypernym | |
rdf:type | |
rdfs:comment |
|
rdfs:label |
|
owl:sameAs | |
prov:wasDerivedFrom | |
foaf:isPrimaryTopicOf | |
is dbo:wikiPageDisambiguates of | |
is dbo:wikiPageWikiLink of | |
is foaf:primaryTopic of |