An Entity of Type: video game, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.

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  • Los videojuegos de rol occidentales son, como indica su nombre, videojuegos de rol desarrollados en Occidente. Se originaron en computadoras centrales de universidades en la década de 1970. A principios y mediados de los 80 se popularizaron títulos como Ultima y Wizardry, que continuaron siendo producidos para computadoras personales modernas, y consolas de videojuegos. La "Era Dorada" de este género ocurrió entre mediados y finales de los 80 y su popularidad sufrió un declive a mediados de los 90, ya que los desarrolladores tenían que lidiar con los cambios de hardware y el incremento de los costos de desarrollo. Una serie posterior de juegos de rol isométricos, publicados por Interplay Productions y Blizzard Entertainment, fue desarrollada en un periodo de tiempo más largo y estableció nuevos estándares de calidad. Los juegos de rol de computadora (CRPG, Computer Role Playing Games) han ganado popularidad de nuevo. Títulos recientes, como la serie de Mass Effect de BioWare, y la serie de The Elder Scrolls de Bethesda Softworks, han sido creados para consolas de videojuegos y se han lanzado en diversas plataformas, si bien normalmente los videojuegos independientes suelen crearse para computadoras personales (PC). Los desarrolladores de los juegos de rol han experimentado continuamente con varias perspectivas gráficas y estilos de juego, como juegos en tiempo real, y basados en sistemas de cronometraje, perspectiva axonométrica y proyecciones gráficas en primera persona y partidas de uno o varios personajes. Los subgéneros incluyen videojuegos de rol de acción, roguelikes y videojuegos de rol táctico. (es)
  • Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality. Computer role-playing games (CRPGs) are once again popular. Recent titles, such as BioWare's Mass Effect series and Bethesda Softworks' The Elder Scrolls series, have been produced for console systems and have received multi-platform releases, although independently developed games are frequently created as personal computer (PC) exclusives. Developers of role-playing games have continuously experimented with various graphical perspectives and styles of play, such as real-time and turn-based time-keeping systems, axonometric and first-person graphical projections, and single-character or multi-character parties. Subgenres include action role-playing games, roguelikes and tactical role-playing games. (en)
  • 西方电子角色扮演游戏是指包括美洲和欧洲在内的西方世界开发的電子角色扮演遊戲(RPG),起源于20世纪70年代的大型大学计算机系统,在80年代前中期由創世紀系列和巫术系列游戏推广,并在现代继续在个人电脑和電子遊戲機系统上开发。角色扮演游戏于20世纪80年代中后期进入“黄金时代”,后来由于开发商努力不让自己在硬件更新中掉队,导致游戏开发成本增加,因此在20世纪90年代中期走向低谷。Interplay Productions和暴雪娛樂后来发行的一系列等距角色扮演游戏经历了更长的开发周期,并树立了新的质量标准。 电脑角色扮演游戏(CRPG)再次受到欢迎。BioWare的质量效应系列和贝塞斯达软件的上古卷轴系列为主机系统开发,并发行了多平台版本,而独立开发的游戏经常是个人计算机独占。角色扮演游戏的开发者不断尝试各种画面视角和游戏风格,如即时制和回合制计时系统、轴测投影和第一人称图像投影以及单一角色或多角色派系。游戏子类包括动作角色扮演游戏、Roguelike游戏和戰略角色扮演遊戲。 (zh)
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  • Chris Avellone, co-designer of Fallout 2 and lead designer of Planescape: Torment (en)
  • Brenda Brathwaite, former Wizardry developer (en)
  • Ken Levine and Todd Howard in a 2010 interview (en)
  • Richard Garriott, following Gygax's death in 2008 (en)
  • Todd Howard, executive producer of the Elder Scrolls series (en)
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  • There was this thought that maybe, like adventure games, RPGs were going to die out, too. [...] I wasn't the only developer that thought I'd coded myself into a corner. (en)
  • [Console gamers] don’t have the patience to wade through the introduction of [new] systems. [...] [Y]ou need to ease them in a bit more [...] [But] once they’re into the game, the console guys want just as deep of an experience as the PC guys. (en)
  • Ultima VII is still my favorite game. It's hard not to look at Oblivion and see the Ultima influence. (en)
  • I think there are a few reasons for Fallout's success. It gave you tremendous freedom to let you wander wherever you chose. This freedom—to take whatever quests you want and solve them however you choose—is what an RPG was always supposed to be about. (en)
  • Gary Gygax [co-creator of Dungeons & Dragons] was pivotal to the development of the gaming industry, and to my own career. Millions upon millions of players around the world live and play in imaginary worlds built on the back of what Gary first conceived. (en)
  • Probably one of the saddest sights over the last couple of years has been the rapid decline in computer role-playing games. [...] The emphasis [among newer CRPGs, such as Ultima VIII: Pagan] is on bigger on-screen characters with more realistic animation in a smaller game world. [...] This seems to be a part of a design philosophy which says that computer gamers don't want to play the big games any longer. (en)
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  • Computer Gaming World, March 1994 (en)
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  • 35.0
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  • 西方电子角色扮演游戏是指包括美洲和欧洲在内的西方世界开发的電子角色扮演遊戲(RPG),起源于20世纪70年代的大型大学计算机系统,在80年代前中期由創世紀系列和巫术系列游戏推广,并在现代继续在个人电脑和電子遊戲機系统上开发。角色扮演游戏于20世纪80年代中后期进入“黄金时代”,后来由于开发商努力不让自己在硬件更新中掉队,导致游戏开发成本增加,因此在20世纪90年代中期走向低谷。Interplay Productions和暴雪娛樂后来发行的一系列等距角色扮演游戏经历了更长的开发周期,并树立了新的质量标准。 电脑角色扮演游戏(CRPG)再次受到欢迎。BioWare的质量效应系列和贝塞斯达软件的上古卷轴系列为主机系统开发,并发行了多平台版本,而独立开发的游戏经常是个人计算机独占。角色扮演游戏的开发者不断尝试各种画面视角和游戏风格,如即时制和回合制计时系统、轴测投影和第一人称图像投影以及单一角色或多角色派系。游戏子类包括动作角色扮演游戏、Roguelike游戏和戰略角色扮演遊戲。 (zh)
  • Los videojuegos de rol occidentales son, como indica su nombre, videojuegos de rol desarrollados en Occidente. Se originaron en computadoras centrales de universidades en la década de 1970. A principios y mediados de los 80 se popularizaron títulos como Ultima y Wizardry, que continuaron siendo producidos para computadoras personales modernas, y consolas de videojuegos. (es)
  • Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality. (en)
rdfs:label
  • Historia de los videojuegos de rol occidentales (es)
  • History of Western role-playing video games (en)
  • 西方电子角色扮演游戏史 (zh)
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